

For me, though, my play-through was much more difficult and time consuming. Focusing on a small group with EXP share still leads to the game becoming a breeze.
#EXP SHARE OMEGA RUBY SERIES#
Unfortunately the series can still be beaten absurdly easily by just using your starter. Casual and complex features are proudly on display. Hardcore fans can even delve into complex mechanics like EV training. This couldn’t be more wrong with around 700 different Pokémon and their various types, moves, strengths, and weaknesses, it can provide countless hours of strategic entertainment. For the uninitiated, Pokémon can seem like a shallow and simplistic, comparable to modern phone games like Angry Birds or Candy Crush. Catching and experimenting with new Pokémon is an experience comparable to Blizzard’s Hearthstone, with each Pokémon/card drastically changing the experience and giving new life to the game every time a new element is introduced. Choosing a starter is still a difficult and meaningful choice. It may be the same basic experience, but despite its age and the amount of times I’ve been on this adventure, it’s still as exciting and addicting as ever. I already compiled a list of my favourite improvements: higher graphical fidelity, improved movement, free flying, interface enhancements, convenient mechanics, worldwide connectivity and mega evolutions are the biggest additions. A lot of the new features are completely new to me, with the last game in the series I finished being 2008’s Platinum. Game Freak has been releasing what is essentially the same experience (in terms of their remakes) with a change of setting, new Pokémon, and a few new features for years.

The lack of real innovation or change to the tried and true formula is unsurprising. Pokémon Omega Ruby and Alpha Sapphire are remakes of the third-generation games Ruby and Sapphire and on the surface, not much has changed.
